Showing the basics of the tilemap scene node with some editing options. this is a very basic tiles editor.
The following are neat demo projects that will help you understand ness-engine. you can click on a demo to view its source code on github, or you can download a package with all the examples from the download page.
Note: all the example projects are included in the ness-engine source code.
This example shows how to use the znode - a scene node that arrange entities automatically based on z-index.
Illustrates how to use the lighting-node, a scene node that creates basic lighting from textures.
This example shows how to play with cameras and creating a parallax scrolling effect with several layers.
Illustrates how to use the built-in text object. with SDL_ttf integrated, you can easily create multi-lined text and manipulate it.
With just a minor change from the Tilemap example, we get a very cool isometric tilemap editor.
Mini "rpg-like" game, that combines sprite animation, 3d and flat lightings, projectiles, and tilemap.
A full functioning game with only 100 lines of code! (see file 100_lines_of_code.cpp)
Special scene node with amazing optimization for static entities. boost up FPS like crazy.