Gallery



an example rpg editor: multiple layers of terrains, several terrain types, auto-merging with neighbor terrains. the knight character is fully animated and can walk around the level while you edit it.



Screenshot from the lighting-node example, a simple type of scene node for creating basic lighting.

Screenshot from the lighting-node example, a simple type of scene node for creating basic lighting.

This image is from the parallax scrolling example. it is composed of 4 layers, each layer correspond differently to the camera, creating a semi-3D effect.

screenshot from the SpaceFighter mini-game example

screenshot from the SpaceFighter mini-game example

small "RPG game" demo, to illustrate animation, z-ordering, 3d lighting + flat lighting and projectiles.

small "RPG game" demo, to illustrate animation, z-ordering, 3d lighting + flat lighting and projectiles.

From the example projects, a simple isometric tilemap with basic editor. also illustrates how to easily make a customized Tilemap object.

Example of how you can manipulate the sprite entity into creating a 3d like lighting effect. This screenshot is from the 3dLighting exmample that comes with the source, support unlimited number of lights and gives pretty cool effect!

Example of how you can manipulate the sprite entity into creating a 3d like lighting effect. In this screen you can see the lighting map before the diffuse color is added.

Example of how you can manipulate the sprite entity into creating a 3d like lighting effect. In this screen you see the components that make up the 3d effect. when the screen was taken, the light source was at the top left corner.

only 100 lines of code!

added 3d-lighting to the depth ordering example.

A simple tiles map editor, one of the engine examples.

different transformations you can apply on sprites

With the built-in MultiText object, you can easily create text with multiple lines, and manipulate it like it was a regular sprite!